GiD 10.0 reference manual
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Pre and post processing system for F.E.M. calculations.
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International Center For Numerical Methods In Engineering (CIMNE)
Download GiD Reference Manual (pdf)
INTRODUCTION
INTRODUCTION
GiD is an interactive graphical user interface used for the definition, preparation and visualization of all the data related to a numerical simulation. This data includes the definition of the geometry, materials, conditions, solution information and other parameters. The program can generate a mesh for finite element, finite volume or finite difference analysis and write the information for a numerical simulation program in its desired format. It is also possible to run these numerical simulations from within GiD and then visualize the results of the analysis.
GiD can be customized and configured by users so that the data required for their own solver modules may be generated. These solver modules may then be included within the GiD software system....
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Using this manual
Using this manual
This manual has been split into five clearly differentiated parts.
The first part, General aspects, provides information on the basic aspects of the program. In this way, you can gain confidence and become more familiar with the system in order to take advantage of all the available facilities.
The second part, Preprocessing, describes the preprocessing functionality. You will learn how to configure a project and define all its components - geometry, data and mesh.
The third part, ...
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GiD BASICS
GiD BASICS
GiD is a geometrical system in the sense that, having defined the geometry, all the attributes and conditions (i.e. material assignments, loading, conditions, etc.) are applied to the geometry without any reference to a mesh. Only when everything has been defined is the meshing of the geometrical domain carried out. This methodology facilitates alterations to the geometry while maintaining the definitions of the attributes and conditions. Alterations to the attributes or conditions can be made simultaneously without needing to reassign the geometry. New meshes can also be generated if necessary and all the information will automatically be assigned correctly....
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INVOKING GiD
INVOKING GiD
When installing GiD on Windows, the useful way is to start GiD from desktop icon:

There is also added a direct access from the programs list of the start menu.
An special option is to start 'GiD safe mode', then a window will be open to ask the user to select how to handle OpenGL graphics: by software or by hardware (some graphic cards and drivers have problems with the hardware option, the screen can show corrupted images or even GiD can crash)...
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Settings
GENERIC SETTINGS
plugins folder
It is possible to extend GiD with new features implemented in Tcl scripting language, by adding this .tcl files to the folder plugins of GiD
All Tcl files inside this folder will be automatically sourced when starting GiD.
It is hightly unrecommended to modify or add any script to the scripts GiD folder, because this changes will be lost when installing new versions.
emplates folder
All .bas files of this folder will be showed in the Files->Export->Using template .bas (only mesh) menu...
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USER INTERFACE
USER INTERFACE
The user interface allows you to interact with the program. It is composed of buttons, windows, icons, menus, text entries and the graphical output of certain information. You can configure the interface to display things in a certain way, and may use as many menus and windows as required.
The initial layout of GiD is consists of a large graphical area with pull-down menus at the top, a command line at the bottom, a message window above it and an icon bar. The project that is being run is displayed in the window title bar. The pull-down and 'click on' menus are used to access GiD commands quickly. Some of them offer a shortcut for easier access - these are activated by holding the ...
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Mouse operations
Mouse operations
As well as selecting the functions to be used, the left mouse button is used to select entities, either individually or picking several within a given area (see Entity selection), and to enter points in the plane z=0 (see Point definition).
The middle mouse button is equivalent to escape (see Escape).
The right mouse button opens an on-screen menu with some visualization options. To select one of them, use the left or right mouse button; to quit, left-click anywhere outside the menu....
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Command line
Command line
All commands may be entered via the command line (found at the bottom of the GiD window) by typing the full name or only part of it (long enough to avoid confusion with other commands); commands are not case-sensitive. Any function from the Right buttons menu can be used by typing all or part of its name in the command line. Special commands are also available for viewing (zoom, rotation and so on) and these can be typed or used at any time when working from within another function. A list of these special commands is given in View (see VIEW).
Commands entered by typing are word oriented. This means that the same operation is achieved if one writes the entire command and then presses enter or if one writes a part of it, presses enter and then writes the rest....
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USER BASICS
USER BASICS
The following features are essential to the effective use of the GiD system. They are, therefore, described apart from the preprocessing facilities section.
User basics
USER BASICS
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Point definition
Point definition
Many functions inside GiD need points to be defined by the user. Points are the lowest level of geometrical entity and therefore the most commonly used. Consequently, it is important that you have a thorough understanding of how to do this. Sometimes an existing point is required and sometimes a new point must be defined.

All the options explained in this section are available through the window shown above (see Coordinates window...
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Picking in the graphical window
Picking in the graphical window
Points are picked in the graphical window in the plane z=0 according to the coordinates viewed in the window. Depending on the activated preferences (see Preferences), if you select a region located in the vicinity of an existing point, GiD asks whether it should create a new point or use the existing one.
Picking in the graphical window
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Entering points by coordinates
Entering points by coordinates
GiD offers a window for entering points in order to create geometries easily, defining fixed or relative coordinates as well as different reference systems - cartesian, cylindrical or spherical.
The coordinates of a point can be entered either in the enter points window or in the command line by following one of two possible formats:
The format: x,y,zThe format: x y z...
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Local-global coordinates
Local-global coordinates
Local coordinates are always considered relative to the last point that was used, created or selected. The Utilities -> Id command allows you to make a reference to one point (see Id
). Then, to define points using local coordinates referring to the same point, use Options and Fixed Relative when entering each point. The last point selected or created before using this will be the origin of the local coordinate system. It is also possible to enter this central point by its coordinates.
The following are valid examples of defining points using local coordinates:...
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Cylindrical coordinates
Cylindrical coordinates
Cylindrical coordinates can be entered as: r<angle,z
The z_coordinate may be omitted and angles are defined in degrees. Cylindrical coordinates can be applied to global and local coordinate systems.
The following are valid examples of the same point definitions:
example (1):
1,0,0
1.931852<15
example (2):...
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Spherical coordinates
Spherical coordinates
Spherical coordinates can be entered as r<anglexy<anglez
Anglez may be omitted and angles are defined in degrees. Spherical coordinates can be applied to global and local coordinate systems.
The following are valid examples of the same point definitions:
Example (1):
1,0,0
1.73205<18.43495<24.09484
...
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Base
Mouse menu: Contextual->Base
If the Base button is selected (it is set by default to No Base), a point can be retrieved from any of the other modes. Then, the coordinates of this point, instead of being used immediately, are written in the command line and can be edited before they are confirmed.
It is possible to change the way that GiD works with points by default via preferences (see Preferences).
Option base in points
...
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Selecting an existing point
Menu: Contextual->Join Ctrl-a
When using a function that asks for a point, e.g. line creation, GiD will expect you either to enter a new point (the cursor is a cross) or select an existing one (the cursor is a box). To change from the first mode to the second, click the Join button in the Right buttons menu or the Contextual mouse menu, or use the shortcut (Ctrl-a); the option will then change to No Join. Simply select an existing point to pick it. (Ctrl-a) switches from Join to No Join and vice versa.
The special options FJoin and FNoJoin force GiD to change either to Join mode or No Join mode independently of the previous mode....
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Point in line
Mouse menu: Contextual->Point in line
With this option selected, when creating a new point or line, etc., you can only select points that lie on existing lines. To switch it off, simply select No Point in line.
Option point in line
Point in line option
Point in line
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Point in surface
Mouse menu: Contextual->Point in surface
With this option selected, when creating a new point or line, etc., you can only select points that lie on existing surfaces. To switch it off, simply select No Point in surface.
Option point in surface
Point in surface option
Point in surface
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Tangent in line
Mouse menu: Contextual->Tangent in line
Using this option, you can pick over a line in the graphical window. A vector will be returned that is the tangent to the line at the point you have picked.
Option tangent in line
Tangent in line option
Tangent in line
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Normal in surface
Mouse menu: Contextual->Normal in surface
Using this option, you can pick over a surface in the graphical window. A vector will be returned that is the normal to the surface at the point you have picked.
Option normal in surface
Normal in surface option
Normal in surface
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Arc center
Mouse menu: Contextual->Arc center
Using this option, you can left-click on an arc in the graphical window and a point will be created at its center.
Option Arc center
Arc center
Arc center
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Grid
Grid

It is possible to use an auxiliary grid of lines to define 2D points easily. The 'snap' function can be activated to force points to grid intersections.
From the preferences window (see Preferences) it is possible to set the separation between lines and to show the origin, extents, etc. of the coordinates.
There is a small button in the bottom right-hand corner that activates or deactivates the grid and 'snap' functions....
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Entity selection
Entity selection
Many commands need to be supplied with entities before they can be applied and the method of selection is always the same. Before selecting entities, you are prompted to decide whether to select points, lines, surfaces or volumes (in some cases this decision is obvious or it is made within the context of the option).
Within one of the generic groups (points, lines, surfaces, volumes, nodes or elements) it does not matter what type of entity is selected (for example, an arc or a spline, both line entities are selected in the same way). After this, if one entity of the desired group is selected, it is colored red to indicate it has been selected and you are prompted to enter more entities. If you select away from any entity, a dynamic box is opened that can be defined by picking again in another place. All entities that are either totally or partly within this box are selected. Once again, you are then prompted to enter more entities. ...
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Escape
Escape
The escape command is used for moving up a level within the Right buttons menus, for finishing most commands, or for finishing selections and other utilities. This command can be applied by:
pressing the middle mouse button;pressing the ESC key; pressing the escape button in the Right buttons menu;...
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FILES
FILES

GiD includes the usual ways of saving and reading saved information (Save, Read) as well as other operations, such as importing external files, saving in other formats and so on.
FilesSaveRead saved project
FILES
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New
Menu: Files->New
Toolbar:

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New
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Selecting New opens a new project with no title assigned to it.
If a project is currently open and changes have been made since it was last saved, GiD will give the option to save before opening the new project....
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Open
Menu: Files->Open
Toolbar:

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Open
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With this command, a project previously saved with Save (see Save...
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Save
Menu: Files->Save...
Toolbar:

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Save
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Using the Save command saves all the information relating to a project - geometry, conditions, materials, mesh, etc. - to the disk....
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Save as
Menu: Files->Save as...
With this command, GiD allows you to save the current project with another name.
When it is selected, an auxiliary window appears with all the existing projects and directories to facilitate the introduction of the project's new name and directory.
Save as
Save as
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Import
Import
GiD lets you import geometrical models or meshes in the following formats.
Import
Import
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IGES
Menu:
Files->Import->IGES...
With this option it is possible to import a file in IGES format (version 5.3); GiD is able to read most of the entities, which are:
Entity number and type (Notes)
100 Circular arc
102 Composite curve
104 Conic arc (ellipse, hyperbola and parabola)
106 Copious data (forms 1, 2, 12 and 63)
108 Plane (form1 bounded)
110 Line
112 Parametric spline curve...
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DXF
Menu:
Files->Import->DXF...
With this option it is possible to read a file in DXF format (AutoCAD 2002 version).
GiD is able to read most of the entities, which are: POINT, LINE, ARC, CIRCLE, ELLIPSE, SPLINE, LWPOLYLINE, MLINE, POLYLINE, VERTEX, TRACE, SOLID, 3DFACE, 3DSOLID, BLOCK, INSERT
A very important parameter to consider is how the points must be joined. This means that points that are close to each other must be converted to a single point. This is done by defining the variable ImportTolerance (see ...
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Parasolid
Menu:
Files->Import->Parasolid...
With this option it is possible to read a file in the Parasolid format (version 14000 - ASCII or binary).
The most usual Parasolid file extension is .x_t for ASCII and .x_b for binary format.
The variable ImportTolerance (see Preferences
) controls the creation of new points when a Parasolid file is read. Points are therefore defined as unique if they lie further away than this tolerance distance from another already defined point. Curves are considered identical if they have the same points at their extremes and the "mean proportional distance" between them is smaller than the tolerance. Surfaces can also be collapsed. ...
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ACIS
Menu:
Files->Import->ACIS...
With this option it is possible to read a file in ACIS format (version 7.0). GiD reads the ASCII version with the SAT Save File Format. ACIS files (in ASCII) have the .sat extension.
ACIS readRead ACISimport ACIS
ACIS
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VDA
Menu:
Files->Import->VDA...
With this option it is possible to read a file in VDA 2.0 format.
A very important parameter to consider is how the points must be joined. This means that points that are close to each other must be converted to a single point. This is done by defining the variable ImportTolerance (see Preferences
). Points closer together than ImportTolerance will be considered as a single point. Straight lines that share both points are also converted to a single line.
...
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Rhinoceros
Menu:
Files->Import->Rhinoceros...
With this option it is possible to read Rhinoceros 4.0 CAD files. This files have the .3dm extension.
Rhino readRead Rhinoimport Rhino
Rhinoceros
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Shapefile
Menu:
Files->Import->Shapefile...
With this option it is possible to read a GIS file written in ESRI Shapefile format (version 1000). Shapefiles have the .shp extension.
Shapefile readRead Shapefileimport Shapefile
Shapefile
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XYZ points
Menu: Files->Import->XYZ points...
With this option it is possible to read a set of geometric points. This format is ASCII and consists the coordinates of the points separated with spaces.
Note: If only 2 coordinates are specified, z=0 is assumed.
If 'Automatic collapse after import' was set, after the import near points will be joined, The variable ImportTolerance (see Preferences) controls the joining distance.
XYZ points
...
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KML
Menu: Files->Import->KML...
With this option it is possible to read files with the format KML. It uses in georeferenced images.
The variable ImportTolerance (see Preferences) controls the creation of new points when the file is read.
KML
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NASTRAN mesh
Menu: Files->Import->NASTRAN mesh...
With this option it is possible to read a file in NASTRAN format (version 68), with GiD accepting most of its entities, which are:
Entity name ( Notes)
CBAR CBEAM CROD CCABLE CBUSH CELAS1 CELAS2 CELAS3 RBAR (translated as 2 node bars)
CQUAD4 CQUADR
CHEXA
CTETRA
CPENTA
CTRIA3 CTRIAR
CONM1 CONM2 (translated as 1 node element)
CORD1C CORD1R CORD1S...
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STL mesh
Menu:
Files->Import->STL mesh...
With this option it is possible to read a mesh in STL format. The STL binary format is also supported.
The variable ImportTolerance (see Preferences
) controls the creation of new points when the file is read.
STL mesh readRead STL meshImport STL mesh
STL mesh
...
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VRML mesh
Menu:
Files->Import->VRML mesh...
With this option it is possible to read a mesh in VRML 2.0 format. The compressed gzip format is also supported.
VRML meshRead VRML meshImport VRML mesh
VRML mesh
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3DStudio mesh
Menu:
Files->Import->3DStudio...
With this option it is possible to read a mesh in .3ds
3DStudio format.
3DStudio meshRead 3DStudio meshImport 3DStudio mesh
3DStudio mesh
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CGNS mesh
Menu:
Files->Import->CGNS...
With this option it is possible to read a .cgns mesh with CGNS binary format. CGNS is an standard format, specialized for the storage and retrieval of CFD (computational fluid dynamics) data.
CGNS meshRead CGNS meshImport CGNS mesh
CGNS mesh
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GiD mesh
Menu:
Files->Import->GiD mesh...
With this option it is possible to read a GiD ASCII mesh (saved with Export GiD Mesh) in order to visualize it within GiD.
It is also possible to read a new mesh and add it to the existing one. In this case, you are prompted to keep the former one or join it to the new mesh.
The format of the file describing the mesh must have the following structure:
mesh dimension 3 elemtype tetrahedra nnode 4
...
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Surface mesh
Menu: Files->Import->Surface mesh...
With this option a mesh can be read from a file in GiD or STL format (see GiD mesh). Elements of this mesh must be triangles or quadrilaterals. This mesh is converted by GiD into a set of surfaces, points and lines. The geometric definition of surfaces is the mesh itself, but GiD treats them as truly geometric entities. For example, these surfaces can be used as the boundary of a volume, and a new mesh can be generated over them.
You are asked for the value of an angle. An angle between elements bigger than this value is considered to be an edge, and lines are inserted over them. As a consequence, a set of boundary and interior lines are created and attached to the surfaces to mark their edges....
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Ply
Menu: Files->Import->Ply...
With this option it is possible to read files with format Ply. Generally, it saves ploygons.
The variable ImportTolerance (see Preferences) controls the creation of new points when the file is read.
Ply
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VTK Voxels
Menu: Files->Import->VTK Voxels...
GiD can import a mesh from a file with VTK structured data point format (http://www.vtk.org/pdf/file-formats.pdf). This format represent a scalar field over a rectilinear 3D grid.

In the "VTK voxels read" dialog box we can specify the isosurface value for the boundary of the body we want to extract from the volume. Besides we can choose among 3 different methods:...
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XYZ nodes
Menu: Files->Import->XYZ nodes...
With this option it is possible to read a set of mesh nodes. This format is ASCII and consists in the coordinates of the nodes separated by spaces.
Note: If only 2 coordinates are specified, z=0 is assumed.
If 'Automatic collapse after import' was set, after the import near points will be joined, The variable ImportTolerance (see Preferences) controls the joining distance.
XYZ nodes
...
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Batch file
Menu: Files->Import->Batch file...
Sometimes, you may wish to organise a number of commands into a group outside GiD, ready to be implemented in one go. To do so, commands can be written in a file and GiD will read this file and execute the commands. These commands are the same ones as are used in GiD when entered in the command line or using the commands in the Right buttons menu.
Example: Many points have been digitalized and their coordinates saved in a file. These points are to be joined with straight lines to create the outline of the geometry. To do so, the file would look similar to this:...
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Insert GiD geometry
Menu: Files->Import->Insert GiD geometry...
This command lets you insert one previously created GiD model inside another one. Entities from the old and the new model are not collapsed.
You can perform one Collapse operation (see Collapse) to join the old and new models.
Insert geometry
Insert GiD model
Insert GiD geometry
...
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Export
Export
GiD lets you export geometrical models or meshes in the following formats.
Export
Export
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IGES
Menu:
Files->Export->IGES...
GiD can export the geometry in IGES format (version 5.3).
If the preference 'IGES:B-Rep output style' is set (see Preferences
), then the output file is written in Boundary representation solid model style; otherwise the surfaces are written as separated trimmed surfaces, without topological information, and the volumes are ignored.
The IGES geometric entities generated are:
116 Point...
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DXF
Menu:
Files->Export->DXF...
GiD can export the geometry in DXF format (AutoCAD 2002 version). Points and curves are correctly exported, but a surface must be converted into a mesh of triangles, because DXF does not support Trimmed NURBS Surfaces.
DXF writeWrite DXFExport DXF
DXF
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ACIS
Menu:
Files->Export->ACIS...
GiD can export the geometry in ACIS ASCII format, version 5.0 (files with .sat extension).
ACIS writeWrite ACISExport ACIS
ACIS
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Rhinoceros
Menu: Files->Export->Rhinoceros...
With this option it is possible to write Rhinoceros 4.0 CAD files. This files have the .3dm extension.
Rhinoceros
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GiD mesh
Menu: Files->Export->GiD mesh...
With this option a file is written with all of the project's mesh or meshes inside. This file can be read with Import GiD Mesh (see GiD mesh).
Mesh write
export GiD mesh
GiD mesh
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Text data report
Menu:
Files->Export->Text data report...
With this option a file is written containing all the information within the project. It is created in a way that is easily understood when read with an editor. This is useful for checking the information.
Note:
This ASCII format is only used to check information. It cannot be read again by GiD. To write ASCII files that can be read again use the option SaveAsciiProj (see ASCII project
).
data report...
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ASCII project
Menu:
Files->Export->ASCII project...
This option saves a project in the same way as regular Save (see Save
) but files are written in ASCII. It may be useful for copying projects between incompatible machines. GiD also allows this information to be written in a file (see Text data report
).
Projects saved in this way may be read with the same open command (see Open
).
...
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ON layers
Menu: Files->Export->ON layers...
With this option, only the geometrical entities with their layers set to ON will be saved in a new project (see Layers).
Note: Lower entities necessary to define the saved entities will be also saved in the new project (e.g. the two extreme points of a line are also saved if the line is saved).
Save ON layers
Layers ON save...
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Calculation file
Menu: Files->Export->Calculation file...
If GiD runs the solver module automatically, this command is not necessary. However, it is useful if the solver program has to be run outside GiD, or to check the data input prior to any calculations.
This command writes the data file needed by the solver module.
The format of this file must be defined in a Template File (see Template File from Customization Manual). GiD uses the template file of the current Problem Type...
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Using a .bas template
Menu: Files->Export->Using template .bas
This command does the same thing as Export -> Calculation file (see Calculation file), but it uses a .bas file provided by the user, instead of using the template file of the current problem type. This means it is not necessary to select a problem type in order to run this command.
When choosing 'Others...' from the submenu, GiD asks for a .bas file (see Template File from Customization Manual) and, using that file, writes the data file needed by the solver module. There are some .bas codes available in the submenu which write output files in some formats (DXF, NASTRAN, STL, VRML). These example .bas files are located in the Templates directory of the main GiD directory. It is possible to add other .bas files to that directory so they appear in the submenu....
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Preprocess-Postprocess
Menu: Files->Preprocess
Menu: Files->Postprocess
Toolbar:

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Toggle Pre/postprocess
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This command allows you to move between GiD Preprocess and Postprocess....
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Print to file
Menu: Files->Print to file...
Toolbar:

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Take a snapshot
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This option asks you for a file name and saves an image in the required format. The properties of the image (resolution, size, etc.) can be assigned in Page/image setup (see ...
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Page-Image setup
Menu: Files->Page/image setup...

This is the window where some print properties (page size, borders, etc.) and image properties (image resolution and Auto crop image option) can be set up. These settings are applied when sending an image to a printer (see Print), or to a file (see Print to file).
Note: it's possible to create images with more resolution as the screen, e.g. interesting in order to print a poster....
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Print
Menu: Files->Print...
Toolbar:

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Print
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Sends the current image to the selected printer.
Print...
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Recent projects and Recent post files
Menu: Files->Recent files
You can quickly gain access to files opened recently with GiD.
-
Recent Post Files: a list of the most recents files read in PostProcess is shown, so the user can selecet them quickier. The number of files can be adjusted here General.
-
Recent Projects: a list of the most recent GiD projects are shown. The number of projects can be adjusted here General...
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Quit
Menu: Files->Quit
Mouse menu: Quit
Toolbar:

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Quit
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The Quit command is used to finish the working session. If there have been changes since the session was last saved, GiD asks you to save them....
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VIEW
VIEW
Visualization commands change the way information is displayed in the graphical window. They have no effect on the definition of the geometry or any other data.
Generally, they can be used within any other command without leaving it. When the visualization process finishes, the first command continues.
They can all be accessed from the View pull-down menu, and most of them also by clicking the right mouse button.
View
Visualization
VIEW
...
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Zoom
Menu:
View->Zoom
Mouse menu:
Zoom
Toolbar:

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Zoom in
|
Toolbar:
...
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Rotate
Menu: View->Rotate
Mouse menu: Rotate
Toolbar:

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Rotate trackball
|
There are various ways to rotate the image in order to view it from different angles. This does not affect the geometry....
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Rotate trackball
Rotate trackball
With this option you can rotate the image as if using a trackball device. This means that when you left-click on a point and move the mouse, the geometric point tries to follow the mouse pointer. This can be imagined as a ball over the graphical window which is moved with the mouse.
The left mouse button can be pressed several times to engage and disengage the movement. To cancel this function, use escape (see Escape).
Rotate trackball
...
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Rotate screen axes
Rotate screen axes
This option allows a dynamic rotation about the screen axes. Screen axes are defined as:
- X-axis: The horizontal axis.
- Y-axis: The vertical axis.
- Z-axis: The axis at a right angle to the screen.
When entering this command, Z-axis is set by default and moving the mouse to the left or to the right will rotate the geometry around this axis. Clicking the left mouse button changes the axis. To cancel this function, use escape (see Escape...
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Rotate object axes
Rotate object axes
This option allows a dynamic rotation of the object about its own axes. These are displayed in the bottom left-hand corner of the screen.
When entering this command, Z-axis is set by default and moving the mouse to the left or to the right will rotate the geometry around this axis. Clicking the left mouse button changes the axes. To cancel this function, use escape (see Escape).
Can be changed the axis about which the image in rotated by entering the letters x, y or z in the command line....
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Rotate center
Rotate center
The default center of rotation is defined as a point approximately in the center of the geometry.
If you wish to change this center point, use this command to enter a point (see Point definition
). This new centre of rotation will be maintained until the next zoom frame (see Zoom
).
In the Contextual
mouse menu (the menu which appears when you right-click over the graphical window) the option 'Automatic rotation center' / 'No automatic rotation center' is listed. If this option is active, for each 'Zoom In' / 'Zoom Out' / 'Pan' the point of the geometry or mesh nearest to the center of the screen will be selected as the center of rotation for subsequent rotations. This variable is also present in the ...
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Plane XY (Original)
Plane XY (Original)
This option changes the view to the original one, i.e. with the screen at a right angle to the Z-axis and with the X-axis lying horizontally and pointing to the right.
Plane XY (Original)
Plane XY (Original)
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Plane XZ
Plane XZ
This option changes the view so that the screen is at a right angle to the Y-axis with the X-axis lying horizontally and pointing to the right.
Plane XZ
Plane XZ
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Plane YZ
Plane YZ
This option changes the view so that the screen is at a right angle to the X-axis with the Y-axis lying horizontally and pointing to the right.
Plane YZ
Plane YZ
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Isometric
Isometric
This option changes the view to isometric one, i.e. with the screen at the viewing direction that the angles between the projection of the x, y, and z axes are all the same.
Isometric
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Rotate points
Rotate points
This option only appears in the Right buttons
menu (see USER INTERFACE
).
The new position of the geometry after the rotation can be defined as the direction orthogonal to the screen via a pair of points:
The target point
, the point you are looking at. The viewpoint...
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Rotate angle
Rotate angle
This option only appears in the Right buttons menu (see USER INTERFACE ).
The new position of the geometry after the rotation can be defined as the direction orthogonal to the screen via a pair of angles:
The angle in the plane XY starting from the X-axis. The elevation angle...
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Pan
Menu:
View->Pan
Mouse menu:
Pan
Toolbar:

|
Pan dynamic
|
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Redraw
Menu: View->Redraw
Mouse menu: Redraw
Toolbar:

|
Redraw
|
This command redraws the geometrical model or the mesh (depending on the visualization mode, see ...
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Render
Menu: View->Render
Mouse menu: Render
Using this option changes the way the model is viewed. There are three principal options:
- Normal: This is the usual way of viewing the image. You can see both the geometry and mesh including all definition lines.
- Flat lighting: Solid model with flat illumination and lines.
- Smooth lighting: Solid model with smooth illumination (better quality).
- Change light direction: With this option you can change the VECTOR...
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Perspective
Menu: View->Prespective
By default, a model is viewed inside GiD using an orthogonal projection.

With this option it is possible to change to a perspective projection. In this mode, you can choose a distortion factor for the perspective. This can be updated at any time.
Perspective
Perspective projection...
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Clip planes
Menu: View->Clip planes...
This window lets you hide the front or back of the view.

Clip planes is a way to prevent GiD from drawing elements of the geometry or mesh that are either very close to or far from the observer.
By moving the Near plane bar, the geometry that is closer to the viewer is hidden, while moving the Far plane bar hides the geometry that is further from the viewer....
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Advanced Options
Advanced Options
With this window the user is able to enjoy the stereoscopic ( or 3D) experience, and to enable shadow drawing of the model.
Be aware that both options can be costly if the model is big.

Stereoscopic vision
stereoscopic vision3d view
The best experience is achieved with the Perspective view activated, for that purpose the 'Perspective' checkbox has been included in the top right of the window and with the '-->' button the perspective window can be opened. ...
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Label
Menu: View->Label
Mouse menu: Label
With this option you can choose whether or not the entities should have their labels displayed. As suggested below, there are three options: show all entities with labels, show no entities with labels, or show some with and some without. The options are:
- All/All in: All entities in the graphical window will have their labels displayed.
- Select->Points, lines, surfaces or volumes: To select some entities of a particular type, choose the desired entity type, then select entities in the usual way ...
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Entities
Entities
With this option, it is possible to choose just some of the points, lines, surfaces or volumes to be drawn. It is useful for making drawings faster or clearer in some instances.
Note: This option is only available in the Right buttons menu (see USER INTERFACE).
Entities visualization
View entities
Entities
...
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Normals
Menu: View->Normals->Lines
Menu: View->Normals->Surfaces
With this command GiD draws the direction of lines and the normal of surfaces.
- Normals -> Lines: draws the direction of the selected lines. If the line lies on the plane z=0, GiD also displays the normal of the line in 2D.
- Normals -> Surfaces: draws the normals of the selected surfaces. There are two ways of viewing surface normals: Normal (as an array) or Colored (the front and back faces of the surface are colored differently). Any surfaces belonging to the plane z=0 will, by default, have their normals oriented towards z positive. In this case, they are defined as anti-clockwise surfaces in 2D....
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Higher entities
Menu: View->Higher entities
With this option, it is possible to color-code geometrical entities according to their Higher Entity number. The Higher Entity number is the number of other entities that a given entity belongs to.
If mesh mode is set, you can view the higher entities of mesh nodes.
View higher entities
Higher entities
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Curvature
Menu: View->Curvature
Definition of the surface curvature at a point:
For two-dimensional surfaces embedded in R3, consider the intersection of the surface with a plane containing the normal vector at a point and another arbitrary vector tangent to the surface. This intersection is a plane curve and has a curvature. This is the Normal curvature. The maximum and minimum values of the normal curvature at a point are called the principal curvatures, k1 and k2, and the extremal directions are called principal directions.
It is possible to draw some typical surface curvatures:...
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View entry
View entry
View can be read and saved from this menu.
The default extension for these files is '.vv'.
View entry
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Save-Read View
Menu: View->View->Save...
Menu: View->View->Read...
The first of these two options lets you save the actual view configuration to a file. That configuration can than be loaded at any time using the View -> Read command.
The view file store something like this:
BeginZE C: empexample.gidexample.vv
x -541.13 27938.6
y 11314.9 -11314.9...
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Recent View Files
Recent View Files
the most recent read and saved views can be accesed from this menu
Recent View Files
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Background Image
Menu: View->Background image
GiD allows an image to be used as a background for visualization purposes (the supported image formats are gif, png, jpeg, tiff, bmp, tga and ppm). There are the following options:
-
Fit screen: an image will be shown in GiD's background window; it will be modified if necessary so that it fills the screen correctly.
-
Real size: the image will not be deformed; the image is placed in a plane. Three points must be entered: two of them to define the line where the bottom line of the image lies, and a stand-up point, which defines the upper direction of the image....
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Image to clipboard
Menu: View->Image to clipboard
This option takes the image of the model in the actual view and sends it to the clipboard; it can then be pasted wherever you wish.
Image to clipboard
Image to clipboard
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Multiple windows
Menu: View->Multiple windows...
The Multiple windows command lets you have several views of the same project. Different views can be displayed inside the program main window or in supplementary windows.
Multiple windows
Multiple views
Views, several
Multiple windows
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Mode
Menu: View->Mode
This command lets you choose the GiD mode you wish to work with (Preprocess or Postprocess), and the different visualization options in each mode:
In Preprocess: This command allows Mesh or Geometry visualization to be set.
Toolbar:
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GEOMETRY
GEOMETRY
All available geometrical operations - generating, manipulating and deleting entities - are included in this chapter.
Geometry
GEOMETRY
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View geometry
Menu: Geometry->View geometry
Toolbar:

|
Toggle geometry-mesh view
|
This command changes from mesh visualization to geometry visualization....
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Create
Create
This menu is for the generation of all the different possible geometrical entities. Usually, new entities are created inside the current layer (see Layers).
Create entities
Create
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Point creation
Menu: Geometry->Create->Point
Individual points are created by entering each point in the usual way (see Point definition). The points can then be joined together to form lines.
Caution: It is impossible to create new points joining old ones.
The Number option lets you choose the label that will be assigned to the next point created. If a point with this number already exists, the old line changes its number.
...
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Straight line creation
Menu:
Geometry->Create->Straight line
Toolbar:

|
Create line
|
To create a straight line, start by entering just two points (see ...
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NURBS line creation
Menu:
Geometry->Create->NURBS line
Toolbar:

|
Create NURBS line
|
NURBS are non-uniform rational B-splines. They are a type of curve that can interpolate a set of points. NURBS can also be defined by their control polygon, another set of points that the curve approximates smoothly....
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Parametric line
Menu: Geometry->Create->Parametric line
Tool to create a parametric approximated curve

The data that must be input are the mathematical formulae of the coordinates X(t), Y(t) and Z(t), where 't' is the parameter of the curve, and its value belongs to the interval [ t0-t1 ]. The curve is created by approximation and is a NURBS (Non-Uniform Rational B-Spline) which is created with N points. In GiD these kinds of curves are cubic (order 3)....
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Polyline creation
Menu: Geometry->Create->Polyline
Toolbar:

|
Create Polyline
|
A polyline is a set of at least two other lines of any type (including polylines themselves). Every line must share one or two of its endpoints with the endpoints of other lines....
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Arc creation
Menu: Geometry->Create->Arc
Toolbar:

|
Create arc
|
To create an arc you can either enter three points (By 3 points, see ...
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NURBS surface creation
Menu: Geometry->Create->NURBS surface
Toolbar:

|
Create NURBS surface
|
NURBS are non-uniform rational B-splines. They are a type of surface that is defined by its control polygon (one set of points that the surface approximates smoothly), one set of knots for the two directions u and v (a non-decreasing list of real numbers between 0 and 1) and, optionally, one set of rational weights....
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Parametric surface
Menu: Geometry->Create->Parametric surface
Tool to create a parametric approximated surface

The required input data are the mathematical formulae of the coordinates X(u,v), Y(u,v) and Z(u,v), where 'u' and 'v' are the parameters of the surface, and its value belongs to the intervals set in 'u in' and 'v in' respectively. The surface is created by approximation and is a NURBS (Non-Uniform Rational B-Spline), which is created with 'Number of points U' x 'Number of points V' points. In GiD these kinds of surfaces are cubic (order 3)....
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Contact surface creation
Menu: Geometry->Create->Contact surface
Contact surfaces are defined as being between two lines that are physically in the same place, but which have different line and point entities. From a contact surface, it is possible to generate contact elements, to be used by some calculation algorithms, which define a special contact between these two bodies.
Using contact surface entities is like a meshing specification. In this way, equal meshes will be generated for the two lines, ensuring a one-to-one relationship between nodes.
Choose the Contact surface option from the menu, and then select some lines on both bodies....
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Surface mesh
Menu: Geometry->Create->Surface mesh
With this option a Surface mesh can be created by selecting triangular or quadrilateral mesh elements (see Surface mesh).
Surface mesh
Surface mesh
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Geometry from mesh
Menu: Geometry->Create->Geometry from mesh
This option converts all our mesh model (only surface mesh, triangles and quadrilateral) to a geometry model, obtaining a NURBS surfaces based definition. Creates a group of new layers called "Reconstruction", inside you will see two new layers: the first "All Lines And Points" contains lines and point and the second "Reconstructed Nurbs" the surfaces. If some surface couldn't be reconstructed it will appear a third layer called "SurfMeshes Not Reconstructed" containing the remaining parts converted in Surfmeshes, see more infomation about Surf Mesh...
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Volume creation
Menu:
Geometry->Create->Volume
Toolbar:

|
Create volume
|
A volume is an entity formed by a closed set of surfaces that share the lines between them....
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Contact creation
Menu: Geometry->Create->Contact volume
Contact volumes are defined between two surfaces that are physically in the same place but with different surfaces, lines and points. From a contact volume, it is possible to generate contact elements, to be used by some calculation algorithms, which define special contact between two bodies.
Those equivalent surfaces can be in the same location or can be separated by a movement (separated contact volume). The result will be equal meshes, ensuring a one-to-one relationship between nodes.
Choose 'contact volume' from the menu, and then select the surfaces. GiD automatically searches for possible contacts, combining the selected surfaces in pairs....
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Object
Menu:
Geometry->Create->Object
Toolbar:

|
Create object
|
With this command it is possible to create the following kinds of objects:
...
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Automatic 4-sided surface creation
Note: The 4-sided surface has been substituted by the NURBS surface (see NURBS surface creation). This new entity has all the functionality of the old one.
Note: It is still possible, however, to access to this function with the Right buttons menu (see Tools).
Inside this option, GiD creates as many 4-sided surfaces as it can find. Every new surface will be created in the current layer.
...
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4-sided surface creation
Note:
The 4-sided surface has been substituted by the NURBS surface (see NURBS surface creation
). This new entity has all the functionality of the old one.
Note:
It is still possible, however, to access to this function with the Right buttons menu (see Tools
).
A 4-sided surface is an entity formed by a closed set of four lines in the space. Its mathematical definition is a bilinear Coon's surface. The surface is totally defined by the shape of the lines, with no information about the interior. This means that it will sometimes be necessary to use more surfaces to obtain a good shape definition. ...
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Planar surface creation
Note:
The planar surface has been substituted by the NURBS surface (see NURBS surface creation
). The latter automatically detects if boundary lines lie in a plane and creates a planar NURBS.
Note:
It is still possible, however, to access this function with the Right buttons menu (see Tools
).
A planar surface is an entity formed by a closed set of lines, all of them lying on the same plane. These lines must share some common endpoints....
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Delete
Menu: Geometry->Delete
Toolbar:

|
Delete
|
The deletion of entities can be done in two ways: at one level (point, line, surface or volume) or erasing all entities at once. A selection is made (see ...
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Edit
Edit
These are the GiD editing options for geometrical entities:
- Divide lines, polylines or surfaces
- Force lines to be tangent
- Explode or edit polylines
- Edit NURBS lines or surfaces
- Convert to NURBS lines or surfaces
- Simplify NURBS lines or surfaces...
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Move point
Menu: Geometry->Edit->Move point
By using this command, an existing point is selected and moved. The new position is entered in the usual way (see Point definition). If the new position is an existing point (when using join), GiD will determine the distance between the points and ask if they should be joined. If the answer is yes, both points are converted into one. Any lines of surfaces that include the point in question will be moved accordingly in order that any links are maintained; this may lead to these lines or surfaces being distorted.
...
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Divide
Menu: Geometry->Edit->Divide
The Divide command can be applied either to lines, polylines , surfaces (including trimmed surfaces), and volumes.
-
Polylines: In the case of polylines, an existing interior point must be chosen. The polyline will be converted into two lines that may or may not be polylines.
Polyline division has the option Angle which allows you to divide the polyline at all the points where the angle between the sub-lines is greater than a given value.
...
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Line operations
Menu: Geometry->Edit->Line operations
With this option you can edit groups of lines with respect to their topology and shape.
Join lines end points:
With the command Join lines end points, two lines must be selected. GiD determines the distance between the two closest endpoints, draws both points, and asks for confirmation. If one of the lines is a polyline, interior points are also considered. If accepted, the points are converted into one and the lines are distorted. The new point will then take the place of the first line's point....
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Swap arc
Menu: Geometry->Edit->Swap arc
This command lets you select and alter arcs. Lines that are not arcs are rejected. When you confirm the operation, the arc is converted to a new arc with the same center and in the same plane but opposite the old one. The old arc disappears and the angle of the new arc will be complementary to the angle of the old arc.
Caution: Arcs belonging to higher entities cannot be swapped.
Swap arc
Arcs (swap)...
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Polyline
Menu: Geometry->Edit->Polylines
Explode polyline:
This command lets you select which polylines you wish to explode; lines that are not polylines or have higher entities or conditions are rejected. After confirmation, the polylines are exploded and converted back to their original lines. Polylines then disappear (see Polyline creation).
Edit polyline:
The command Edit Polyline allows you to select which polylines you wish to edit; lines that are not polylines are rejected. It is possible to choose several options for the polylines:...
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SurfMesh
Menu: Geometry->Edit->SurfMesh
Select one or several surface meshes (see Surface mesh). The options are:
-
Draw mesh: Surface will be drawn as a mesh.
-
No draw mesh: Surface will be drawn as a regular surface with magenta lines close to the boundary lines.
SurfMesh
SurfMesh edition
SurfMesh
...
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Edit NURBS line and surface
Menu:
Geometry->Edit->Edit NURBS
Edit NURBS line:
Tool to modify some NURBS geometric properties, like control points, degree, etc.

Once a NURBS line is selected (use the Pick
button in the Edit NURBS Line window), you can edit its control points (see NURBS line creation
). Select the control points as if they were regular points and enter their new positions in the usual way (see ...
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Convert to NURBS line and surface
Menu: Geometry->Edit->Convert to NURBS
This option converts the selected lines or surfaces to NURBS lines or NURBS surfaces.
Note: Some algorithms only work with NURBS entities.
Convert to NURBS line/surface
NURBS line conversion
Convert to NURBS line and surface
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Simplify NURBS line and surface
Menu: Geometry->Edit->Simplify NURBS
This option converts the selected NURBS lines or surfaces to other ones very similar to the originals but with a less complicated definition. It can be useful when importing data where a control polygon is too complex for GiD to display or mesh quickly.
The Model option performs the operation over all the geometrical entities in the model.
Simplify NURBS line/surface
Simplify NURBS line and surface
...
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Hole NURBS surface
Menu: Geometry->Edit->Hole NURBS surface
With this option you can select one existing NURBS surface and a set of closed lines that are inside it and that form a hole. The lines may be created by an intersection with another surface. The hole will be added to the existing surface.
Hole NURBS surface
NURBS surface hole
Hole NURBS surface
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Hole Volume
Hole Volume
It is possible to add holes to a volume.
To do so, start by creating the interior volumes as independent volumes. After this, click the Hole button and select the outside volume. Then, select the interior volumes that form every hole, one by one. Finish with escape (see Escape).
It is possible to specify 'NoDeleteHoles' to not delete the volumes used to create the holes (or 'DeleteHoles' to delete them)
Hole Volume
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Collapse
Menu: Geometry->Edit->Collapse
The Collapse function converts coincident entities, i.e. entities that are very close to each other, into one.
The ImportTolerance variable (see Preferences) determines which entities will be collapsed. Where the distance between two points is less than the tolerance, they will be converted to one. With lines and surfaces, the maximum distance between both entities is calculated and if it is less than ImportTolerance, they are converted to one.
...
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Uncollapse
Menu: Geometry->Edit->Uncollapse
The Uncollapse function lets you select lines, surfaces or volumes and duplicate all common lower entities.
Typically, if two surfaces share one line as an edge, after applying this function to both surfaces, that line and its shared points will be duplicated and every line will belong to a different surface.
This feature is interesting, for example, if you want to disconnect joined bodies or generate a non-conformal mesh with fewer elements than a conformal one.
...
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Intersection
Menu: Geometry->Edit->Intersection
Using this option, the intersection of many geometrical entities can be performed.
Intersection
Intersection
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Intersection: Lines
Intersection: Lines
This option lets you select several lines for which GiD then tries to find as many intersection points as possible. Lines are divided where applicable.
The 'No Divide Lines' option creates an intersection point but does not modify the lines.
Intersection multiple lines
Multiple lines intersection
Lines intersection (Multiple)
Intersection: Lines
...
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Intersection: Surface-2 points
Intersection: Surface-2 points
You need to select one surface and two points that lie approximately over it. GiD calculates the line intersection between the surface and a plane defined by the two given points and the average normal to the surface of these points.
Note: Planar surfaces cannot be used with this option.
Note: See Point in line, Point in surface which can be used to define the points.
Intersection: Surface-2 points...
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Intersection: Surface-lines
Intersection: Surface-lines
You need to select one NURBS surface and several lines. GiD then calculates the intersection between the surface and the lines. Lines will be divided at the intersection point.
The 'No Divide Lines' option creates the intersection point but does not modify the lines.
The Extend/Divide lines option extends the lines until they reach the surface.
Intersection surface lines
Surface-lines intersection...
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Intersection: Surfaces
Intersection: Surfaces
This command creates the intersection lines between several surfaces.
The 'No Divide Lines' option creates the intersection point but does not split the contour lines.
By default the surfaces are divided, unless the No divide surface option is selected.
Intersection Multiple surfaces
Multiple surfaces intersection
Intersection: Surfaces
...
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Surface boolean operations
Menu: Geometry->Edit->Surface boolean op.
You need to select two 2D surfaces located in the XY plane (order is important when dealing with subtraction).
The valid surface boolean operations are:
- Union: Fuses two surfaces wherever they intersect to create a single, more complex volume.
- Intersection: Creates a surface based on the intersecting points of two separate volumes.
- Subtraction: Negates a specific portion of a surface to create a hole or indentation.
...
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Volume boolean operations
Menu: Geometry->Edit->Volume boolean op.
The GiD Volume Boolean Modeler has been designed to accomplish geometric feats such as physically punching a hole through a volume, combining several volumes into one, and creating a new volume from the intersecting part of several separate volumes.
The valid volume boolean operations are:
- Union: Fuses several volumes wherever they intersect to create a single, more complex volume.
- Intersection: Creates a volume based on the intersecting points of several separate volumes.
- Subtraction: Negates a specific portion of a volume to create a hole or indentation....
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UTILITIES
UTILITIES
Within Utilities you can find commands that apply to the geometry and/or the mesh, as well as other functions that apply to the whole project.
Utilities
UTILITIES
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Undo
Menu: Utilities->Undo...

With this command you can undo any previous commands executed since the the project was last saved or read. To do this, select from the list of operations in the window so that they are highlighted red, and click undo.
Undo
Undo
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Preferences
Menu: Utilities->Preferences...
Toolbar:

|
Preferences
|
Note: There are many settings in GiD that have a predefined value, but that can be modified by the user. They can be accessed in one of two ways. Firstly, by opening the Preferences window from the Utilities pull-down menu, and secondly via the Variables command in the Utilities section of the ...
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General
General
The first group of Preferences are general options, and are used to set the different ways of working with GiD.

- Language: This option sets the language GiD is working in. By now GiD messages are fully translated into English, Spanish, Russian and French. RamTranslator is used to deal with message catalogues for GiD and the translation of problem types (to see more information about RamTranslator visit http://www.gidhome.com...
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Graphical
Graphical
The second group of preferences are graphical options, and are used to set different ways of visualizing the model. They do not change the geometry or the model information.

- Fast visualization mode/Safe visualization mode: the generic OpenGL by software driver can solve graphical problems, but it is recommended to try to use the hardware acceleration if it is possible (because it is faster than the software option)
...
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Meshing
Meshing
The third group of preferences are meshing options.

- Quadratic type:This property set the quadratic type of the elements generated. It is applied to the mesh of the whole model. User can choose between three options:
- Linear: linear elements are made.
- Quadratic: the elements will be quadratic, with a node in the middle of each edge:
...
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Exchange
Exchange
The fourth group of preferences are geometry exchange (import and export) options.

Import options:
- Automatic Collapse After Import: If this option is set then after reading one IGES file, one global collapse is made. If it is not set, all surfaces and lines will be independent of each other.
Variable: AutoCollapseAfterImport. Default is active (1)....
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Fonts
Fonts
The fifth group of preferences deals with the fonts used inside GiD.

- Normal font: This is the font normally used inside GiD.
- Fixed font: This font must have the same spacing for every letter. It is used in places where this property is necessary.
- Big font: Used in some dialog boxes.
- Comments/Legend font: Used for comments and legend.
- Labels/Dimensions font: Used in labels and dimensions....
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Format
Format
The sixth group of preferences deals with numerical formats used inside GiD.

- Generic format: This option refers to numerical formats used in other GiD utilities (for example in the coordinates display).
- Results format: This option refers to numerical formats in results (Postprocess).
Format
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Grid
Grid
The seventh group of preferences contains grid options (see Grid).

- Show grid lines: If this option is set, grid lines are shown. Variable: Grid(Show). Value: 0,1. Default is 0 (No show). It's possible to show/hide grid with the grid button that is located on the bottom right part of the main window.
- Show labels: If this option is set, labels of the major lines are showed....
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Layers
Menu: Utilities->Layers...
Mouse menu: Layers
Toolbar:

|
Layers
|
Layers are a way to split a complex drawing up into separate pieces. The idea is that any entity can belong to one layer or to none (an entity cannot belong to more than one layer). In this way, it is possible to view only some layers and not others. It is also useful for making it easier to select entities in the graphical window....
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GMed
GMed is an acronym for GiD Medical. GMed is an adaptive and user-friendly graphical user interface for modelling, data input and visualization all types of medical data. GMed is focused in the medical image processing in the biomechanical research field to generating meshes from the medical images, to apply in Computational Fluid Dynamics (CFD) or structural mechanics (stress analysis, flow problems, etc.). GMed contains several tools for the images treatment using advanced images processing.
Although it's main purpose is medical image processing it is not restricted only to work with images coming from that field provided that the data set be stored in one of the format recognized by GMed....
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Tools
Menu: Utilities->Tools
In this menu there are some options to change the appearance of windows and some tools related to different aspects of GiD.
windows state
Tools
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Toolbars
Menu: Utilities->Tools->Toolbars...
In this menu you can customize GiD toolbars. They can be displayed inside another window, can appear independently in their own dialog box, or can be hidden.
When you select this option, the following window appears:

Within this window you can choose where on the screen the toolbar is to be displayed - inside, outside, top left, bottom right, etc. - or you can switch it off. The GiD toolbars are:...
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Save window configuration
Menu: Utilities->Tools->Save window configuration...
It is possible to save a window configuration to a file. Then, if GiD is opened again with the -c option (see INVOKING GiD) and the file in question, the windows are opened in the same place and are the same size as before.
Save window configuration
Configuration file
Window Configuration file...
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Move screen objects
Menu: Utilities->Tools->Move screen objects
This option lets you move screen objects (objects that do not belong to the model) such as axes, comments, legends, etc.
Move screen objects
Move screen objects
Move screen objects
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Coordinates window
Menu: Utilities->Tools->Coordinates window...
This option opens a window used to enter points (see Point definition). It can be used in any place where it is possible to enter a point.

To accept one point in this window, click Apply or press the Return key.
The Coordinate system option lets you select between:...
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Read batch window
Menu: Utilities->Tools->Read batch window
A batch file can be read to execute some functions (see Batch file) or to create an animated view of these operations. This latter case can be performed with the Read batch window.

Once a file is selected, it is possible to ***pause it at certain points to highlight interesting parts*** , execute it interactively, and make it stop at interesting points. To allow all the movements (rotations and so on) be executed in the same way as originally, the Write rotations in batch: option must be flagged in the preferences window (see ...
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Comments
Menu: Utilities->Tools->Comments...
Comments can be added to images created with GiD by using this command. Click Apply to display the text on the screen as it will appear when printed - either to a file (see Print to file) or otherwise; comments can be changed at any time by clicking the Comments button in the Utilities menu (either pull-down or Right buttons menus).
Comments
Comments
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Animation controls
Menu: Utilities->Tools->Animation controls...

This windows lets you create animations while using GiD. Any of these formats can be selected: MPEG, AVI True Color, AVI 15bpp (reduced number of colors: 32768) and GIF. AVI with MJPEG compression is also supported. After giving a name and a delay time between frames (for 20 frames per second, a delay of 1/20 = 50 ms. should be entered) the process can be started by clicking on the start button (film roll and arrow icon); the green LED will change to red....
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Animation script
Menu: Utilities->Tools->Animation script...

This windows lets you manage and define the movements of the animation. You can chose one of the following movements:
-
zoom/pan: Define a linear movement from Start view to End view in a specify Duration time.
-
rotation: Define a rotation of the ...
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Macros
Menu:
Utilities->Tools->Macros...

Windows 'Macros' allow you to create sequences of commands and give them a name. This group of commands can also be recorded from one execution set inside the program.
It is possible to assign a keyboard shortcut to a given macro.
Note:
Macros are considered as a user preference and not related to the active model. So, to transfer a set of macros from one user to another it is necessary to copy the appropiated 'Macros.tcl' file (its location is platform dependent) ...
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Selection window
Menu:
Utilities->Tools->Selection window...
Mouse menu:
Contextual->Sel window
For those functions where some entities are to be selected (creation of a surface or a volume, copying entities, etc.), it is possible to use the Selection window. The selection window lets you take control of the selection process.

Note:...
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Calculator
Menu: Utilities->Tools->Calculator...

This option opens a scalar and vector calculator. Clicking the help button open a dedicated help section.
It is possible to transfer scalar and vector points and distances between the calculator and the main graphical display.
Calculator
Calculator
...
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Report
Menu: Utilities->Tools->Report...

This option creates a report in html format to which figures, comments, titles, etc. can be added. This report can be saved to a file and then reloaded in another GiD session where it can be edited or have more information added to it.
Report
Report
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Notes
Menu: Utilities->Tools->Notes...
This is a simple text editor for writing small notes regarding the model. The content is saved in a file named ModelName.txt, with utf-8 encoding.
Notes
Notes
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Copy
Menu: Utilities->Copy...
Toolbar:

|
Copy / Transform
|
...
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Move
Menu: Utilities->Move...
This command works like Copy but moves the entities instead of copying them. The program automatically checks to see if any of the entities must be copied instead of being moved (for example, if they also belong to other higher level entities) and performs the appropriate operation.
Options like Extrude, Multiple copy and Create contacts are disabled for movements.
Move
Move
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Status
Menu: Utilities->Status...

The Status option gives useful information about general project data.
Status
Status
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List
Menu: Utilities->List...

The List command gives information about the selected entities. This information is read-only.
If the Mass option is checked, information about physical properties is given: lengths of lines, center of mass, areas of surfaces, volumes of solids. It works for both the geometry and the mesh.
All this information can be sent to the active report (see ...
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Renumber
Menu: Utilities->Renumber
When creating new entities, the label of the new entity will be the lowest number greater than 0 that still does not exist for this entity type. If an entity is deleted, a gap is left in the labels list. This gap will be filled with a new entity, but it is also possible to renumber the geometry, changing the previous entity labels. There are no problems with materials and conditions applied to entities.
In geometry mode, the renumbered entities are the geometrical ones.
In mesh...
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Id
Menu:
Utilities->Id
This command gives the label and coordinates of an existing or new point. Different options for getting information about an existing point are available in the Contextual
menu.
IdIdentityPoint (show)
Id
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Signal
Menu:
Utilities->Signal
With this option you can select one entity (a point, line, surface or volume), and a pair of crossed red lines will signal the center of the entity in the graphical window.
They must be existing entities, except the special case of points or nodes, where they can be existing or defined with any of the usual methods.
The Superpose Lines option (in the Contextual
menu) is useful when in render mode. Depending whether it is set or not, the crossed red lines will either be in front of the object or partially hidden by the model. ...
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Swap normals
Menu: Utilities->Swap normals
This command can be applied to lines or surfaces (in geometry mode) or to elements (in mesh mode). A selection is made (see Entity selection) and the orientation of the selected entities is inverted.
Viewing commands (zoom, rotation, etc.) can be applied and the normals will remain on the screen.
When this command is applied to surfaces or mesh elements, you can choose one of the following options:
- Select: Inverts the direction of the normals of the selected surfaces....
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Distance
Menu: Utilities->Distance
The Distance command gives the distance between two existing or new points.
Distance
Distance
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Dimensions
Menu: Utilities->Dimension
With the dimensions option it is possible to add textual information to your model. This information can be moved to a different layer or deleted.

The following options are available:
Menu: Utilities->Dimension->Create
-
Vertex: Shows the coordinates of a vertex. Click over an existing point and then click where you want the dimension to be written....
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Repair model
Menu: Utilities->Dimension->Repair model
This option checks the coherence of the database information. Only use it if there are problems. When used, a window notifies you of any repaired items and may give some warnings about incorrect entities.
Repair model
Repair model
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DATA
DATA
All the data that defines the problem and that is managed in the data menus, depends on the Problem Type and will change for every different problem type. The following help will describe the common interfaces to all the possible data.
Data for a problem is defined by the following parameters: conditions (see Conditions), materials properties (see Materials), units (see Data units), problem data (see ...
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Problem type
Menu: Data->Problem type
This option lets you choose between all installed Problem Types. When selecting a new problem type, all information about materials, conditions and other data parameters that were already selected or defined is lost.
Note: When defining a new problem type which is not already installed, it must be selected by other means. One possibility is to select Problem type -> Load... . Another possibility is to select "data defaults problemtype" in the Right buttons menu or enter it in the command line....
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Transform problem type
Menu: Data->Problem type->Transform...
This option can be found inside the Problem Type menu and is useful for updating a model from an old problem type to a newer one that is similar to the first.
When converting, it tries to maintain all the conditions and materials assigned to the geometry or mesh. Also, it tries to maintain the rest of the data.
It will typically be used when a problem type has been updated and it is necessary to reuse a model defined with the old version.
...
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Internet Retrieve
Menu: Data->Problem type->Internet Retrive...
With this option it is possible to download new problem types or update existing ones.
Note: You need to be connected to the internet to use this option.

Select a list item and use the Problem type info and Problem type news buttons to get information about them....
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Load
Menu: Data->Problem type->Load...
The Load... option allows you to load a previously installed problem type from the current or another directory. This possibility is useful when developing a new problem type which cannot be installed until it is finished, or if the developer does not have permission to write to the Problem Types directory.
Load
Load
Load
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Unload
Menu: Data->Problem type->Unload
This option unloads the problem type currently in use.
Sometimes it is easier to work with a model that does not have an associated problem type. It is also useful for sending a model to another user who does not have the problem type in question.
Unload
Problemtype
Unload
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Debugger
Menu: Data->Problem type->Debugger...
This tool is a graphical debugger for the scripting language Tcl/Tk.
This debugger has additional capabilities such as:
- Editing the code. It is possible to edit the code inside its own editor and resend the new code without closing the debugged program.
- The Tcl/Tk source code is colorized and supports automatic indentation.
- When one source code line stops the debugger, it is possible to view all the variables and expression values, as well as change them....
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Conditions
Menu: Data->Conditions
Conditions are all the properties of a problem (except materials) that can be assigned to an entity.
An example would be the boundary forces and displacement constraints in a solid mechanic analysis or initial velocities in a CFD analysis. Information about contact between master-slave nodes can also be considered as conditions.
Caution: Once a mesh has been generated, any changes made to the condition assignments require you to regenerate the mesh in order to transfer these new conditions. If this new generation has not been performed, GiD will warn you when the data for the analysis is being written....
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Assign condition
Assign condition
A condition is assigned to geometric entities or layers that have the given field values.
If you are using the AssignCond command in the Right buttons menu, the Change option allows you to define the field values. Do not forget to change these values before assigning. Selecting DeleteAll erases all the entities that have this particular condition assigned.
Conditions can be assigned both to the geometry and to the mesh, but it is advisable to assign them to the geometry because in this way the conditions will then be transferred automatically to the mesh. If assigned to the mesh, any re-meshing will cause the conditions to be lost....
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Draw condition
Draw condition
The DrawAll option draws all the conditions assigned to all the entities. This means that a graphical symbol or condition name will be drawn over every entity that has this condition.
If one particular condition is selected, you can choose Draw for just one field. Draw is like DrawAll, but for one particular condition only. If one field is chosen, the value of this field is written over all the entities that have this condition assigned.
If the condition has any field which refers to the type of axes, the latter can be visualized by means of Draw local axes....
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Unassign condition
Unassign condition
When using the UnAssign window, you can choose between several possibilities:
- Unassign one condition from some selected entities.
- Unassign one condition from all the entities that may have this assigned.
- Unassign all conditions of a book from all the entities that may have them assigned.
- Unassign all conditions from all the entities that may have them assigned.
When using the command line or the Right buttons menu, UnAssign works as the fourth option above, i.e. all conditions. To unassign only one condition, use the DeleteAll command (see ...
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Materials
Menu: Data->Materials
For any problem that needs a definition of materials, there is a database of existing materials that can be assigned to entities. You can also create new materials derived from existing ones and assign them as well.
Caution: Once a mesh has been generated, any changes made to the assigned materials require you to regenerate the mesh or reassign these materials to the mesh directly. If only the material definition is changed (i.e. some field value) then is not necessary to re-mesh again.
...
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Assign material
Assign material
This option is used for assigning a material to some selected entities.
When working in geometry mode, the kind of entity to which you wish to assign a material must be selected, i.e. point, line, surface or volume; when working in mesh mode, you select directly the elements to which the material is to be assigned.
Note: A material cannot be applied over nodes; a material only assigned to points will be transferred to 1-node elements if generated, but not to nodes themselves....
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Draw material
Draw material
This option draws a color indicating the selected material for all the entities that have it assigned. It is possible to draw just one material type or, alternatively, to draw all materials. To select just some of them use a:b and all material numbers that lie between a and b will be drawn.
Draw material
Draw material
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Unassign material
Unassign material
When using the UnAssign window, you are presented with several possibilities:
- Unassign one material from some selected entities.
- Unassign one material from all the entities that may have this assigned.
- Unassign all materials from all the entities that may have them assigned.
When using the command line, UnAssign works as the third option here, i.e. all materials. For only one material, use UnAssignMat (see Assign material)....
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New material
New material
When using the NewMaterial command, a new material is created taking an existing one as a base material. Base material means that the new material will have the same fields as the base one. Following this, all the new values for the fields can be entered in the command line.
It is also possible to redefine an existing material.
To create a new material or redefine an old one using the materials window, write a new name or an existing one and change some of the properties. Then click Accept.
New material...
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Exchange material
Exchange material
It is possible to import and export materials between the model database and an external one. Typically, one centralized database of materials is maintained and every new model gets its properties from there.
Note: If you wish to exchange materials with the problem type database, it is necessary to check that you have permission to read/write in that directory.
Exchange material
Exchange material
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Interval data
Menu: Data->Interval Data
This is the information that is specific to each individual interval (see Intervals).
It can be entered with the IntervalData command or in the Interval Data window.
If entered in the window, the data is not accepted until you click the Accept button.
This data can be entered before or after meshing.
Interval data
Interval data...
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Problem data
Menu:
Data->Problem Data
Problem data refers to all the data that is associated generally with the problem. This means that it is not related to a geometrical entity and it does not change for every interval of the analysis.
It can be entered with the ProblemData command in the Right buttons
menu or in the Problem Data window.
If entered in a window, the data is not accepted until the you click the Accept button.
This data can be entered before or after meshing....
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Data units
Menu: Data->Data units
Data units refer to the units defined in the problem. This option only appears if the problem type loaded has units defined.
You have to declare the length units of the current model and the unit system to be used when writing coordinates and data properties in the calculation file (values will be converted from the current units to the selected system units).
It is possible to set a user-defined unit system, but this feature can be disabled (see Unit System file (.uni) from Customization Manual). ...
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Intervals
Menu: Data->Intervals
Intervals are a way of separating information into several groups; information for every group can also be duplicated, if desired. When a new interval is defined, you can choose whether or not to copy all the new information about conditions assigned to entities.
Therefore, the correct way to work is to define all the conditions first and afterwards create the new intervals.
The options are:
-
New: You can define as many intervals as you wish using this command. When creating a new one, you can choose whether or not to copy the assigned conditions. To copy them, conditions must already have been assigned (see ...
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Local axes
Menu: Data->Local axes
With this option, GiD lets you define new coordinate reference systems. They can be writen not only using cartesian reference systems, but also with reference to Euler angles. All user-defined systems are automatically calculated and can be visualized one by one or all together.
There are several ways to define new local axes:
- 3 Points XZ: Enter three points that corresponds to the origin, the X-direction and the Z-direction. The origin and the last introduced point define the Z-axis, whereas the second point indicates the side of the x-z plane where the point lies....
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MESH
MESH
Generating a mesh is the process by which a finite element mesh is calculated from the geometry definition. This mesh will be used for the FEM analysis at a later stage. Conditions (see Conditions) and materials (see Materials) assigned to geometric entities will be transferred to the nodes and elements of the new mesh.
What is meshed and how it is meshed is controlled by some default options which can be changed with the commands described later.
The generation does not depend on whether layers are ON or OFF at the moment of generation (see ...
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Unstructured
Menu: Mesh->Unstructured
Note: Size is given by the average side length (edge) of the corresponding mesh element.
Assign sizes on points, lines, surfaces or volumes:
It is possible to assign different sizes to different entities of the mesh. This means that in the vicinity of these entities, the generated elements will be approximately of that size. All the entities that do not have an assigned size when meshing take the default one. Points do not take any size if none is given.
...
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Structured
Menu: Mesh->Structured
A structured mesh is defined as a mesh where all the nodes have the same number of elements around them.
The size of the elements is defined in a different way than for a non-structured mesh. In this case, the mesh is not defined by the size but by the number of elements that are required on every line. This number must be the same for all lines that are opposite each other on each surface. When meshing volumes, this definition must be the same for opposite surfaces.
To create a structured mesh, choose Structured -> Volumes/Surfaces/Lines. After selecting escape, the number of elements per line is given. Later, lines can be selected and related lines (when dealing with surfaces or volumes) are added or deleted from the group. This process can be repeated as many times as necessary until all lines have a new value. Lines with no numbering given will have two elements over them. All non-selected lines will also have two elements by default....
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Element concentration
Menu: Mesh->Structured->Lines
By default, all partitions in one structured line have the same approximate length. This command lets you select one line, which will be shown in the graphical window with an arrow indicating its direction. You then have to enter a positive or negative weight. If the weight is positive the elements will be concentrated towards the extremities of the line; if negative, the elements will be repelled.

...
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Semi-Structured
Menu: Mesh->SemiStructured
A semi-structured mesh is a mesh that is structured in only one direction of the volume and is unstructured in the other two directions. For example, in a prismatic volume, the meshing on the sides of the object could be structured, while the meshing on the surfaces at each end could be unstructured. The surfaces on both ends must be topologically equal.
Depending on the element type selected for each surfaces of the volume, the elements will be hexahedra, prisms or tetrahedra.
Note:...
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Cartesian
Menu: Mesh->Cartesian
A cartesian mesh is a mesh where all elements are bricks with equal size, and edges parallel to the XYZ cartesian axes.
The grid nodes can be referenced with integer index i,j,k
This kind of grids are useful for Finite Differences methods.

It's possible to set this kind of meshing to any geometric entity: volumes, surfaces, lines and points. ...
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Boundary layer
Menu: Mesh->Boundary layer
A boundary layer mesh is one mesh attached to the boundary, and which has a certain distribution of nodes separated from the boundray following a certain stretching function. The streching function and the grow factor of the boundary layer meshes of a model can be set in Preferences->Meshing.
User can define two main properties to the boundary layer meshes of each geometrical entity: First layer height and Number of layers. When selecting the entities which will have boundary layer mesh a window shows a schematic picture, where user can see the distribution of heights of each layer, and the total height of the boundary layer mesh when the assigned properties are set....
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Element type
Menu: Mesh->Element type
With this command, the type of element you wish to use is selected. It is only necessary to do this when the element type is different from the default (see MESH).
The types are as follows:
-
Default: For surfaces and volumes. This option lets GiD assign a compatible element type to geometric entities, assigning the default ones if possible (see MESH).
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Mesh criteria
Menu: Mesh->Mesh criteria
GiD provides five different criteria to generate the mesh. The Default option skips meshing the boundaries, that is, lines for surface meshes and surfaces for volume meshes.
The Mesh option lets you choose the entities to be meshed, while the No Mesh option does the opposite.
The Skip option forces GiD to skip a geometrical entity when meshing (so the entity will not have mesh), while the No Skip option forces GiD not to skip the geometrical entity (so the entity will have mesh) when the RJUMP surface mesher is used (see ...
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Reset mesh data
Menu: Mesh->Reset mesh data
This command resets all the sizes assigned to entities. This means that all of them will be unassigned.
To unassign only certain entities, assign the size 0.0 (see Unstructured) to the entities where the default size is required.
The information about element types, mesh criteria and quadratic parameters is also reset.
Reset mesh data
...
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Draw
Menu: Mesh->Draw
This option is used to draw meshing properties in geometrical entities.
Draw
Draw
Draw
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Sizes
Menu: Mesh->Draw->Sizes
When sizes are assigned to points, lines, surfaces or volumes using the Assign Unstruct sizes option, it is possible to draw the different assigned sizes in different colors.
EXAMPLE
In the following example some different sizes are assigned to surfaces. Sizes of 3, 5 and 6 are assigned depending on the surface.

After choosing the ...
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Num of divisions
Menu: Mesh->Draw->Num of divisions
With this option you can see the number of divisions assigned to the structured lines of the model (see Structured).
Num of divisions
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Element Type
Menu: Mesh->Draw->Element type
With this option you can see which element types have been assigned to each geometric entity. If no element type has been assigned, it is shown as Default (see MESH).
Draw Element Type
Draw Element Type
Element Type
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Mesh - No mesh
Menu: Mesh->Draw->Mesh / No mesh
With this option you can see the entities that GiD has either been forced to mesh or forced not to mesh (see Mesh criteria). If the meshing criteria have not been assigned to an entity, it is shown as Default (see MESH).
Draw Mesh / No mesh
Draw Mesh / No mesh
Mesh - No mesh
...
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Structured Type
Menu: Mesh->Draw->Structured type
With this option you can see what kind of mesh will be generated for geometrical entities, i.e. Unstructured, Structured or Semi-Structured. If no level of structure has been assigned, it is shown as Default (see MESH).
Draw Structured Type
Draw Structured Type
Structured Type
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Skip entities (Rjump)
Menu: Mesh->Draw->Skip entities (Rjump)
With this option you can see which lines and points will be skipped when meshing using the meshing preferences set at that moment (see Preferences -> Meshing), and the lines and points set as Skip or NoSkip mesh criteria (see Mesh criteria).
Draw RjumpSkip
Skip entities (Rjump)
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Duplicate
Menu: Mesh->Draw->Duplicate
With this option you can see the entities that have been assigned duplicate mesh (Mesh criteria).
Duplicate
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Force points to
Menu: Mesh->Draw->Force point to
With this option you can see the number of points forced to be in the mesh of a surface or volume (Mesh criteria).
Force points to
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Boundary layer
Menu: Mesh->Draw->Boundary layer
With this option you can see the first layer height of the boundary layers set in the model. In '2 dimensional' option the lines from wich the boundary layer will grow are shown, and in '3 dimensional' the surfaces.
In cases where two boundary layer meshes grows from the same geometrical entity (one for each side), the minimum value of the first layer heigt is shown.
Boundary layer
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Generate mesh
Menu: Mesh->Generate mesh...
When everything is ready for mesh generation, select this command. If there is a previously generated mesh, GiD asks if this should be erased. It will be lost from the memory, but will remain on the disk until the project is next saved (see Save).
The mesher or mesher combination can be chosen in preferences (see Preferences).
Next, GiD asks for a general element size which will be applied to all lines, surfaces and volumes that do not have one previously defined (see ...
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Erase mesh
Menu: Mesh->Erase mesh...
If the model has a mesh this option erases it.
Erase mesh
Mesh cancel
Erase mesh
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Edit mesh
Menu: Mesh->Edit mesh
This option lets you modify a mesh. All modifications will be lost when the mesh is generated again.
Edit mesh
Mesh edit
Edit mesh
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Move node
Menu: Mesh->Edit mesh->Move node
By using this command, an existing node is selected and moved. The new position is entered in the usual way (see Point definition).
Move node
Move node
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Split Elements
Menu: Mesh->Edit mesh->Split elements
To split elements, select them in the usual way (see Entity selection), and then press escape (see Escape) to perform the action. Triangles can be split into triangles, quadrilaterals into two or four triangles, tetrahedra into tetrahedra, hexahedra into tetrahedra, and prisms into tetrahedra.
When splitting triangles, the new nodes can be located in the mid-edge or with an enhanced interpolation (modified Butterfly scheme) in order to obtain a smooth mesh....
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Smooth Elements
Menu: Mesh->Edit mesh->Smooth elements
To smooth elements, select them in the usual way (see Entity selection), and then press escape (see Escape) to perform the action.
Currently only triangles, tetrahedra and hexahedra can be smoothed.
In the case of tetrahedra and hexahedra, element connectivity is conserved after the smoothing; however, with triangle elements this may be modified during the smoothing process....
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Collapse
Menu: Mesh->Edit mesh->Collapse
The Collapse function converts coincident entities, i.e. entities that are close each other, into one.
It is possible to collapse edges, nodes, elements or the whole mesh.
-
Collapse mesh collapses all the nodes of the mesh.
-
Collapse edges joins nodes that are connected by edges shorter than the Import Tolerance value.
-
Collapse nodes asks you to select some nodes. Nodes closer together than the Import Tolerance value are collapsed....
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Delete nodes or elements
Menu:
Mesh->Edit mesh->Delete
To delete elements or nodes, select them in the usual way (see Entity selection
), and then press escape (see Escape
) to perform the action.
Nodes that no longer belong to any element after the operation are also erased.
Note:
It is possible to filter the selection, e.g. to select only triangles but not quadrilaterals (see Selection window...
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Show errors
Menu: Mesh->Show errors...
This option opens the mesh errors window. This window presents a list of the entities that GiD could not mesh, and some information about the problems that occurred during the meshing process. By right-clicking over an item in the list, advice will be displayed about how to solve the meshing problems for each geometrical entity.
Show errors
Show errors
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View mesh boundary
Menu: Mesh->View mesh boundary
This option draws the boundaries of the mesh on the screen.
Boundaries for triangular or quadrilateral meshes are line elements.
Boundaries for tetrahedra or brick meshes are triangles or quadrilaterals. This option can be useful when rendering a volume mesh (see Render).
Boundaries
View mesh boundary
...
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Create boundary mesh
Menu: Mesh->Create boundary mesh
This option creates the boundary mesh of the existing mesh.
The boundary mesh for triangular or quadrilateral meshes is a line element mesh.
The boundary mesh for tetrahedra or brick meshes is a triangular or quadrilateral mesh.
CreateBoundaries
Create boundary mesh
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Mesh quality
Menu: Mesh->Mesh quality
This option opens a window that shows information about the quality of the mesh elements.

There are six criteria used to measure the quality of the elements:
Minimum angle: The quality criterion is the minimum angle in surface elements and the minimum dihedral angle for volume elements. This means that elements with a small angle are considered to be of a worse quality than ones with bigger angles....
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Mesh options from model
Mesh options from model
This option load the meshing preferences of the model. This preferences can be also loaded automatically when loading a model if the general preference 'Get meshing preferences from model' is set (General).
Mesh options from model
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CALCULATE
CALCULATE
With this menu, you can initiate and manage the analysis of a problem. hereafter referred to as a "process". You will see in the sections that follow that several analyses, or processes, can be run at the same time.
Calculate
Solver
CALCULATE
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Calculate
Menu: Calculate->Calculate
This option begins the process module. Once it is selected, you can continue working with GiD as usual.
Calculate
Calculate
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Calculate remote
Menu: Calculate->Calculate remote
This option begins the process module on a remote machine. Once it is selected, you can continue working with GiD as usual.
Note: ProcServer with the same model problem type must be installed and running on the remote machine in order to use this option. (ProcServer is not included with GiD.)
Calculate remote
Calculate remote
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Cancel process
Menu: Calculate->Cancel process
Selecting a proces that is currently running and clicking this option will halt its execution.
Cancel process
Cancel process
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View process info
Menu: Calculate->Viewprocess info...
Select a process that is currently running and click this option to open a window that shows information relating to the process, such as iterations, convergence, etc. Clicking Close will close the window, but will not halt the process.
View process info
View process info
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Calculate window
Menu: Calculate->Calculate window...
Selecting this option opens a window in which a list of all the running processes is shown, along with some useful information like name, starting time, etc.

The buttons in this window let you control some running process features, such as terminating the process (Terminate), starting a remote calculation (Start remote), or setting remote analysis properties (Remote...). These remote analysis properties are shown in the next figure....
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HELP
HELP
GiD provides a help system based in html format. In the same window you can access the following sections: GiD Help, GiD Customization, FAQs, GiD Tutorials and What's New. These contents can also be accessed directly from Help Menu. The help window provides three ways of accessing a given topic: a) through a table of contents shown as a tree, b) through an indexed list of terms appearing inside the help, and c) through a search engine.

...
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Help
Menu: Help->Help
This option gives acces to the GiD Help.
Help
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Customization help
Menu: Help->Customization help
This option gives acces to the Customization part of GiD Help.
Customization help
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Tutorials
Menu: Help->Tutorials
This option gives acces to some Tutorials which help the user how to use GiD.
Tutorials
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What is new
Menu: Help->What is new
This option gives acces to a list of the new developements present in each versions of GiD.
What is new
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FAQ
Menu: Help->FAQ
This option gives acces to a list of the Frequently Asked Questions (FAQ) related with GiD.
FAQ
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Register GiD
Menu: Help->Register...
In order to get the most of GiD, you need to register a password that can be obtained from http://www.gid-usa.com/password. From this site you can obtain a permanent or temporary password. The password must be typed in the window shown below.

If you have previously registered your current copy of GiD (official versions only), the password can be reloaded by clicking the ...
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Register Problem types
Menu: Help->Register Problem type...
In the same way that some of GiD's capabilities have restricted access before it is registered, so not all problem types are available without registration. The layout of the Register Problem type window is shown below:

If a problem type has been registered previously, the password can be reloaded by clicking ...
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Customizing Problem type registration
Customizing Problem type registration
GiD provides a default validation when registering a module or problem type. This consists of checking that the password is not empty. If the password is valid, GiD appends a line to the file <problem type>/password.txt similar to this:
hostname password # 2008 01 19 Password for Problem type '/pathroot-to-problem-type/problemtype.gid'
This default validation can be overridden, but this involves Tcl programming. For a description of how to provide a custom password validation see ValidatePassword node from Customization Manual....
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Register from file
Menu: Help->Register from file
Register GiD and all problem types stored in a *.pwd file.
Register from file
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Visit GiD web
About
Menu: Help->About...
This command gives information about the program such as the version being run, the system or libraries.
About
About
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POSTPROCESS OPTIONS
POSTPROCESS OPTIONS
Postprocess introduction
POSTPROCESS OPTIONS
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Introduction
Menu: Files->Postprocess
Toolbar:

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Toggle pre/postprocess
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This chapter describes some relevant aspects of the postprocessing step and the way to load results from a numerical analysis into GiD....
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Files menu
Menu: Files
Several useful options can be found in the Files menu.
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New : Clears all postprocess information present in GiD.
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Open : Reads postprocess information in GiD. If, for instance, the postprocess files are 'PostFile.msh' and 'PostFile.res' and a view file is present with the name 'PostFile.vv' then it will be also read.
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Open multiple : With this option you can load multiple meshes (pairs of .msh and .res, or .bin files) into GiD. This is useful, for instance, when performing an analysis where some or all steps require re-meshing. ...
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Utilities menu
Menu: Utilities
Inside the Utilities menu, the options Id, Signal, Distance and Calculator have the same functionality as in preprocessing mode (see UTILITIES). Other options in the Utilities menu are slightly different.
- Status: A window appears showing the general postprocess status: number of meshes, elements, etc.

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Do Cuts
Menu: Do cuts
Here you can cut and divide volumes, surfaces and cuts. A cut of a volume mesh results in a cut plane. The cut is done for all the meshes, even those that are switched Off. When cutting surfaces, a line set will be created. Here only those surfaces that are switched On are cut.
Another feature is that a cut can be deformed, if meshes are also told to do so (see Deform Mesh). A cut of a deformed mesh, when changing to the original shape, will be deformed accordingly....
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Point and Line options
Point and Line options
As points and lines can be viewed, there are several interesting options for each of them.
Menu: Options->Geometry->Point options...
Point options:

Here you can select whether to draw the points Quick, Nice or with the center of a Texture glued to the point. Quick: points will be drawn as big dots. Nice: points will be drawn as little spheres (quadrilateral meshes). For every draw style, the Point Size can be changed, but ranges vary between Quick, which depends on the graphics library, and Nice and Texture. When the Nice style is selected, the Nice detail level can be adjusted. The number represents the number of vertical and horizontal subdivisions of a sphere....
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Display Style
Menu:
Window->View style...
Below in an example of the View Style window, where almost all the interesting visualization options can be adjusted. It only deals with meshes, sets or cuts, and not with results.

Selecting Volumes, Surfaces and/or Cuts, you can switch them On and Off, Delete them or rename them. By clicking on a Volume, Surface or Cut, and pressing Color... you can adjust the appearance of the selected set; you can change the color, including the Ambient, Diffuse, Specular, Shininess and transparency components, and return it to its Default color. The Diffuse component is used for all the representations, while the others (Ambient, Specular and Shininess) have more effect in Render visualizations....
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Textures
Menu: Utilities->Texture
In GiD it is also possible to assign a texture to a Set. Inside the Utilities -> Texture menu there are several options:
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View No / Fast / Nice: switches between viewing the textures over the sets or not.
When the texture is small and a pixel of the textures must be drawn over several pixels on the screen, the Fast mode just draws the pixels using the 'nearest neighbor' policy, while the Nice mode tries to interpolate the colours of the pixels from the original....
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Cover mesh
Menu: Options->Geometry->Covering mesh
Another feature in GiD is the calculation of the involving mesh of a set of points or nodes. To switch the visualization of this mesh on and off just select Options -> Geometry -> Covering mesh. After saying 'Yes' to the visualization of the covering mesh, you will be asked for a number. This number is the distance between the covering mesh and the points.
This option is not only available for points, but also for every mesh/set present in GiD.
Note:...
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Other options
Other options
Under the Utilities menu there are other interesting options for postprocess:
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Collapse nodes: colapses all the nodes of the model
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Join Volume/Surface meshes: creates a single volume/surface mesh with all the shown volumes/surfaces.
Other options
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PGF fonts
PGF fonts
In postprocess a new fonts management system has been implemented. Now GiD uses directly True Type Fonts (R) to draw text inside the postprocess graphical windows.
This allows to draw the characters with smoothed edges.
The user can select the fonts for the diferent text objects with the Fonts panel in the preferences window, when the postprocess mode is active.
From this panel, the edge drawing mode of the leters can also be set between 'Smooth edges' and 'Sharp edges'....
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POSTPROCESS RESULTS
POSTPROCESS RESULTS
The kinds of results that will be displayed on screen can be grouped into five major categories:
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Scalar view results: Show Minimum & Maximum, Contour Fill, Contour Text Ranges, Contour Lines, Iso Surface and its configuration options.
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Vector view results: Mesh deformation, Display Vectors, Stream Lines (Particle Tracing)
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Line diagrams: Scalar line diagram and vector diagrams.
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Animation: Animation of the current result visualization....
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View Results Bar
View Results Bar
This bar allow the user a quick access to the results visualization modes:

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No result: cleans all the results visualizations (contour fill, deformation, vectors, etc. except the graphs), leaving the mesh alone....
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View results window
View results window

From this window almost all the visualization options can be selected by the users.
For each individual visualization options, please look at the corresponding chapter.
For the 'Main mesh' and 'reference mesh' panel, please look here: Deform Mesh.
To get the results grouped in folders like the image, please look at the format of the results specified on Customization Manual...
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Contour Fill
Menu:
View results->Contour Fill
This option allows the visualization of colored zones, in which a variable or a component varies between two defined values. GiD can use as many colors as permitted by the graphical capabilities of the computer. When a high number of colors is used, the variation of these colors looks continuous, but the visualization becomes slower unless the Fast-Rotation option is used. A menu of the variables to be represented will be shown, and the one that is chosen will be displayed using the default analysis and step selected.
Vectors will be unfolded into their X, Y, and Z components and module. Symmetrical matrix values will be unfolded into the Sxx component, Syy component, Szz component, Sxy component, Syz component and Sxz component of the original matrix and also into the Si component, Sii component and Siii component in 3D problems or angular variation in 2D problems. Any of these components can be selected to be visualized....
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Smooth Contour Fill
Menu: View results->Smooth Contour Fill
This option displays a Contour Fill (as explained in the previous section) with a local smoothing of the results defined over gauss points.
Smooth Contour fill is supported for results defined over gauss points.
Menu: Options->Contour
With the Smoothing type option inside the menu Options -> Contour you can choose between these types of local smoothing:
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Contour Lines
Menu: View results->Contour Lines
This display option is quite similar to Contour Fill (see Contour Fill), but here the isolines of a certain nodal variable are drawn. In this case, each color ties several points with the same value of the variable chosen.
Here the configuration options are almost the same as the ones for Contour Fill (see Contour Fill), with the only difference being that the number given in the Number of Colors option will be used as the number of lines for this contour lines representation....
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Contour Ranges
Menu: View results->Contour ranges
This is the same as the Contour Fill visualization type, but the coloured areas are created following a 'Result range table' specified in the results file (see Result Range Table from Customization Manual), and the names of these areas are visualized as text labels.
Contour ranges is supported for results defined over nodes or gauss points.

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Show Minimum and Maximum
Menu: View results->Show Min Max
With this option you can see the minimum and maximum of the chosen result.
Show mix max is supported for results defined over nodes or gauss points.
Note: This minimum and maximum can be absolute - for all the meshes/sets/cuts - or relative (local) to the ones displayed. This can be selected from the pull-down menu Options -> Contour -> Set Limits.
show min max
Show Minimum and Maximum...
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Display vectors
Menu:
View results->Display Vectors
This option displays a menu with results from vectors and matrices (where the principal values have been previously evaluated by the program). From the menu of variables, choose the one you wish to see displayed; it will be shown with the default analysis and step (this can be changed with the Default Analysis/Step option in the menu). Once a result is chosen, the program will display the nodal vectors of the chosen result. The vectors that are drawn can be scaled interactively. The factor can be applied several times and every time it changes to the new input value.
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Iso surfaces
Menu:
View results->Iso Surfaces
Here a surface is drawn that ties a fixed value inside a volume mesh; for surface meshes a line is drawn. To create isosurfaces there are several options:
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Exact:
After choosing a result or a result component of the current analysis and step, you can input several fixed values and then for each given value an isosurface is drawn.
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Automatic:
Similarly, after choosing a result or a result component, you are asked for the number of isosurfaces to be created. GiD calculates the values between the Minimum and the Maximum (these are not included). ...
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Stream Lines
Menu:
Vies results->Stream lines
With this option you can display a stream line, or in fluid dynamics, a particle tracing, in a vector field. After choosing a vector result, using the default analysis and step selected, the program asks you for a point from which to start plotting the stream line. This point can be given in several ways:
The best way to choose initial points for the stream lines is to cut the mesh through the place where the user wants the stream lines, and then select the nodes of this cut.
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Clicking on the screen:...
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Graphs
Menu: View results->Graphs
From this menu several graphs types can be selected and deleted.
Graphs are supported for results defined over nodes.
Menu
Window --> View graphs...
From this menu the graphs window will pop up from where graphs can be created, customized and deleted.
Graph Lines
Graphs...
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Graph Lines description
Graph Lines description
Here you can draw graphs in order to take a closer look at the results. Several graph types are available: point evolution against time, result 1 vs. result 2 over points, and result along a boundary line. You can also save or read a graph (see Files menu). The format of the file will be described later (see Graph Lines File Format).
In the View Results -> Graphs pull-down menu, there are the following options:
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Graph Lines options
Menu: Options->Graphs
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Outline in model: shows in the model where the line and border graphs are drawn
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Grids: Tell GiD whether or not to draw grids.
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Current Style: Choose what the new graphs should look like. The possible styles are: Dot, Line, and Dot-Line.
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Change Style Graph: Change the style of the selected graph.
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Change Colour Graph: Change the colour of the selected graph....
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Graph Lines File Format
Graph Lines File Format
The graph file that GiD uses is a standard ASCII file.
Every line of the file is a point on the graph with X and Y coordinates separated by a space.
Comment lines are also allowed and should begin with a '#'.
The title of the graph and the labels for the X and Y axes can also be configured.
If a comment line contains the Keyword 'Graph:' the string between quotes that follows this keyword will be used as the title of the graph. The string between quotes that follows the keywords 'X:' and 'Y:' will be used as labels for the X- and Y-axes respectively. The same is true for the Y axis, but with the Keyword 'Y:'....
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View graphs window
View graphs window
From this window diferents kinds of graphs can be created. The colour, line style, names of these graphs can be also changed from this windows. A grid can be drawn as reference, and several other options can be personalized.

From this panel, following options are present:
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Point evolution: a graph of the evolution of the selected result along all the steps, of the default analysis, is created after pressing the 'Apply' button and selecting some nodes or points. ...
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Result surface
Result surface
This option uses a result component, or a scalar value, and draws a 3D surface above the mesh following the normals of this mesh. It can be seen as an extrusion of the mesh along its normals with the result as factor, like the beam diagrams but with surfaces.
Result surface is supported for results defined over nodes.
With the Show elevations option inside the menu Options -> Result Surface, you can choose how the elevations (lines or faces that connect the result surface with the underlying mesh) are drawn:
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Deform Mesh
Deform Mesh
Volumes, surfaces and cuts can be deformed according to a nodal vector and a factor. When doing this all the results are drawn on the deformed volumes, surfaces and cuts. In GiD this is called Main Geometry. Thus, when the Main Geometry is deformed, results are also drawn distorted; and when Main geometry is in its original state, results also drawn in their original state.
Deformation is supported for results defined over nodes.
The View results window allows you to do this.
Menu: ...
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Line diagrams
Menu: View results->Line diagrams
This result visualization option is only active when line elements are used in the mesh, and will only be represented over these line elements. When using this result visualization option, graph-style lines will be drawn over the line elements.
When drawing a Scalar Diagram , the graph-style lines are drawn on a plane parallel to the screen (with its normal vector pointing out of the screen) when this result view is selected. The positive 'axis' will be the vector resulting from the cross product between this normal vector and the one that the line defines. ...
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Integrate
Integrate
With this option the user is able to:
- This step: get the integral value of a scalar or vectorial result over a set of elements.
- All step: get a graph of the integral values across all the analysis steps, of a scalar or vectorial result over a set of elements.
Integrate
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Animation
Menu:
Windows->Animate...
With this window a little bit of automatization has been done to create animations inside GiD. Nowadays, almost all results visualizations are animated. Only stream-lines are not automatized along all the steps of the current analysis.

Some animations can be done with combined results visualization, or separate analisis, for instance an isosurface animation from OLS result of ODDLS analysis with a contour fill of Pressure of the RANSOL analysis can also be done with this window. the only constraint is that the same number of steps and the same value of the steps should be present in both analysis....
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Several results
Menu: Window->Several results...
With this window, which appears under Windows -> Several Results, you can select whether to view the results one by one, as usual, or to view some results visualization types at once, e.g. a contour fill of pressure and velocity vectors at the same time. From this window you can also delete the undesired results visualizations. After selecting the desired behaviour, press the Apply button.

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Legends
Menu: Options->Legends
Legends appear when contour visualization, isosurfaces or color vector visualization is used:
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Show: Legends can be switched On or Off.
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Opaque: Legends can be transparent, showing the result visualization behind them, or opaque.
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Show title: With this option the result name of the current visualization appears at the top of the legend.
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Automatic comments
Menu: Utilities->Tools->Comments...
While displaying results, comments can be automatically generated by switching On the Automatic checkbox in the Comments window, which appears by selecting Utilities -> Graphical -> Comments.

If this option is selected and the comment lines are empty, the program will create its own automatic comments, like these ones:
...
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Create Results
Create Results
There are two options to create results:
Menu: Window -> Create result...

With this window, at the moment, only results of the same type can be operated between them using one of these operators: '+', '-', '*' and '/'.
- The macro 'Converts a scalar to a vector':...
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